Computer lessons

Play Quake Champion. Quake Champions Preview

After the big update #13, several serious problems were discovered in the game, which were quickly fixed the next day.

Fixed an issue corrupting player respawns
- corrected incorrect respawns that could occur in rounds 4 and 5 of the duel
- fixed a crash from the game that could occur after completing a duel
- mouse sensitivity and viewing angle during aiming have been returned to their previous values
- returned accidentally changed maximum armor value of BJ Blazkowicz
- fixed an issue due to which the player could experience an FPS drop or crash from the game if he had more than 60 lines in the contact list (friends, found or blocked people)

On August 3, at 16:00 Moscow time, an important update was released that fixed several serious problems, and also made adjustments that required resetting some accumulations: player level, armor, weapons, accessories, coloring, currency. Champions, friends, skill ratings and nicknames remain the same.

New game search screen
- added a new rival search screen
- the player can select several game modes to simultaneously search for opponents
- training videos are now available from the opponent search screen

New social screen
- the social screen displays the players in the match and the list of blocked users
- added a blacklist that includes blocked people
- the player can now ignore invites to the match
- the player can now send complaints to users

Problems with projectiles
- problems with synchronization of projectiles and players have been fixed, which should reduce the number of uncounted hits
- implemented a lag compensation system when registering hits

Engine
- Fixed an issue where the game would not return to the original screen resolution after switching to frameless mode with a smaller aspect ratio
- fixed text localization problem
- updated list of supported video cards for more correct auto-detection
- fixed an issue where a killed player could get stuck in place and become invulnerable
- fixed an issue due to which local settings were not saved correctly if Cyrillic characters were used
- fixed an issue due to which champions were not synchronized with moving objects

Performance
- optimized various memory leaks

Balance
- Clutch's passive ability Advanced Shielding has been removed, reducing damage by 20% if the hero was standing or walking
- Clutch shield recharge time increased from 30 to 40 seconds
- Clutch's health and armor swapped places (was: 150/150 and 50/100, now: 100/100 and 100/150)
- Slash starting armor increased from 0 to 25
- the experience accumulation system has been changed
- the probability of items falling out of backpacks, boxes and relics has been changed
- the cost of items and the number of shards received when breaking them have been changed

Champions
- new effect from Dire Orb (active ability of Ranger)
- fixed the lighting effect from the Anarki decorative banner
- fixed an issue related to the sound of the moving Anarki board
- fixed a problem with the animation of two-handed shots during the active ability of BJ Blazkowicz
- fixed an issue with BJ Blazkowicz's animation twitching when hit when he is not moving
- enemies closer than 120 units (3 meters) are now always circled
- added new Clutch acceleration icon
- fixed an issue due to which the Rock (repel 1000 damage with a shield) and Drill (deal 1000 damage under a shield) medals were given before the required damage had accumulated
- fixed an issue where missile damage would go through Clutch's shield

Weapon
- fixed an issue that caused the Lightning Gun beam to glow brighter when colliding with geometry
- fixed issue with knockback from Lightning Gun, Shotgun, Rocket Launcher and Railgun
- fixed an issue where shards would not fall after killing a player with a saw
- new weapon selection sound (temporary, will be changed in the future)

Daily Challenges
- fixed an issue where the Serial Killer challenge was showing an incorrect icon
- fixed an issue where a player could receive an already completed challenge again
- fixed an issue where daily challenge progress was not displayed

Interface/HUD
- fixed problems with displaying health and armor containers
- added yaw and pitch for the mouse to the settings page
- new small but high-quality enemy indicator arrows
- improved reliability of enemy indicator arrows
- fixed an issue where the player counter remained in the lobby
- fixed the problem when a player who was in a party accepted an invite to the lobby and ended up in a custom game
- fixed an issue where some champion heads were not displayed in the preview

Spectator Mode
- a red soul widget has been added to the interface
- fixed the problem of Lightning Gun beam splitting
- fixed an issue where the viewer would see red markers above the blue team
- fixed an issue where Clutch's shield was not visible from the third person camera
- the mode for displaying enemies through walls (X-Ray) is now enabled by default
- the viewer now sees on the screen the outline of the players corresponding to the team color

In-game changes
- fixed an issue where the player appeared at zero coordinates in the second game session
- fixed an issue where the champion would momentarily appear at the kill site during respawn
- fixed an issue where the session could get stuck on the player presentation screen
- fixed the problem of interruption of movement when the player enters the jumppad

Sacrifice mode
- fixed an issue where the soul indicator in the interface could remain active when the soul was not at the spawn point
- fixed an issue where the soul would get stuck in any wall and no one could pick it up even from close range
- fixed an issue where the soul could be thrown onto a hill in the mausoleum at Burial Chamber
- fixed an issue where the soul could get stuck on the head of the statue in the mausoleum on Burial Chamber
- fixed an issue where the enemy obelisk marker overlapped the soul indicator in the interface
- fixed an issue due to which the soul effect was displayed on weapons in first-person view
- fixed problem with flashing indicators (POI)
- Fixed an issue where picking up a soul immediately after using an ability would cause the visual effects to freeze, preventing the ability from being used until death
- fixed an issue where the player would not collide with the obelisk

Duel mode
- fixed an issue with incorrect display of player levels when selecting champions and maps
- fixed the problem when on the death screen, the champion in the middle is always selected
- fixed an issue where clicking shot with the mouse would get stuck when transitioning from warm-up to champion selection
- fixed an issue where the announcer would say "5 minutes warning" during extra time
- fixed an issue where the time limit was not displayed in the results table
- fixed an issue where champion decorations were not displayed when selecting champions
- fixed an issue where the announcer would say "Your pick" when selecting an opponent

Miscellaneous
- fixed various localization issues
- the inscription about confidentiality and the ban on distribution has been removed

Chat
- fixed the problem with zero padding for global timestamps
- fixed an issue where chat did not work on the player presentation screen
- fixed an issue where autoscroll was triggered with every new message

Shop
- fixed an issue where the lootbox text was displayed incorrectly
- improved appearance of the loot box store
- when opening a loot box, the item category icon is now displayed
- opening a loot box is now accompanied by a voice when dropping epic and legendary items

Other fixes
- fixed an issue due to which opponents' nicknames were not displayed in the duel lobby
- fixed an issue due to which the player could see his avatar for all players on the social screen
- fixed an issue where a player could follow a blacklisted player
- fixed an issue where a player could receive 3 Match Complete and Win medals in one duel
- fixed an issue where the player could not use the Print-Screen button in full screen mode

Unannounced changes
- changed lighting on maps
- respawns have been changed (including on the bazooka on Blood Run)
- closed some holes in textures
- on the Ruins of Sarnath the rain is almost invisible
- a small obstacle has been added to Corrupted Keep next to the Heavy Machinegun, making it more difficult to fall off the map
- added design for the Heavy Machinegun sight
- Heavy Machinegun fires without spread when aiming
- the sorting of guns in the points table has been changed (starting and upgraded ones next to each other)
- added sound warning about low ammo
- added new sounds to the menu
- new champion switching effect
- new animation for some champions in the menu
- some designs of hero items have been changed (BJ Blazkowicz heads)
- slightly improved screensaver between rounds
- added sounds for chat messages
- added a second server in Sydney (Australia)
- let me know if you find anything else! Known Issues
- BJ Blazkowicz has a maximum armor of 75
- crashes from the game when opening the list of friends, if there are a lot of them
- Railgun sensitivity changes while aiming

Spectator player outline is now red and blue instead of red and white
- fixed an issue where spectators did not see shots from players they were watching

Tomorrow, June 28, we will release another small patch. Servers will be disabled from 15:00 UTC until approximately 18:00 UTC. Monitor the status in the launcher. Here are the fixes that will be in the patch:

Engine
- Fixed a performance issue that occurred when activating the Clutch ability
- fixed a game crash that could result from using Tri-bolt
- fixed synchronization problem when one player stands on the head of another

Interface
- small changes in Clutch description
- fixed an issue where Corrupted Keep and Blood Run could be shown as default maps in the non-duel mode results table

Weapon
- Tri-bolt now receives enough ammo from crates each time it is picked up
- armor now absorbs 66% of damage from all types of weapons (previously, due to a bug, it absorbed 75% of damage from railguns and nail guns)

Sacrifice
- fixed an issue where a corpse could capture a soul from an obelisk while in the capture zone

Spectator Mode
- improved free camera by removing the Space and Crouch buttons, which interfered with the player’s movement
- fixed an issue due to which spectators could see the champion podium at Blood Covenant
- the outline is now red and white

Custom Mode
- fixed an issue where a player could log out of a match and have another champion selected

Known Issues
- missiles sometimes penetrate Clutch's shield
- the viewer settings are different from the player settings and there is no way to change the button assignments
- players can gain or lose points after the end of the match (after the inscription “Victory” or “Defeat”)
- the soul in Sacrifice can temporarily get stuck in the wall for a few seconds
- A bright white light may appear on the Nyx appearance settings screen
- “Rocket Launcher God” and “Nailgun God” medals do not give experience
- players cannot receive the Dominating medal

Today's update will begin at 13:00 Moscow time. Servers will be closed longer than usual. According to our estimates, until approximately 21:00 Moscow time. We will inform you further when we are ready. Below is a list of changes. We would like to draw your attention to one of them - we have significantly reduced the delay when launching bazooka and nail gun shells. Here is a screenshot for comparison with the previous patch and Quake Live.

Engine
- the delay between a bazooka/nailgun shot and the appearance of a projectile (!) has been significantly reduced
- the frequency of polling data centers in the menu has been reduced, so players will no longer see too high pings and unavailable data centers
- improvements have been made to prevent players from disconnecting during the game
- special slideMove physics has been introduced, smoothing out collisions with the edges of walls and ceilings during jumps (wallclipping - cutting corners, like in Quake 3/Live)

Cards
- Burial Chamber: fixed places in the lava where the player did not receive damage
- Burial Chamber: fixed the problem with getting stuck in the wall after a rocket jump
- Corrupted Keep and Blood Run are now available in Deathmatch and Team Deathmatch modes
- Corrupted Keep: Fixed various collision issues with invisible obstacles
- Lockbox: improved performance
- Lockbox: Fixed an issue where players could get stuck on the megahealth spot

Champions
- Anarki: injection now gives +1 to maximum health instead of +2% (yes, there were percentages before)
- BJ Blazkowicz: Fixed an issue that allowed you to gain additional health with a passive ability while in a healing pool
- BJ Blazkowicz: fixed an issue where the hero would fire a bazooka with only one hand while the ability was active
- Clutch now has a new passive ability: the hero can dodge when double-clicking the strafe button (works on the ground and in the air)
- Clutch: reactivating the ability turns on a laser drill instead of a shield for 3 seconds
- Clutch: fixed the problem with projectiles getting stuck in the shield
- Slash: fixed display of damage from active ability
- Sorlag: direct damage from acid spitting reduced from 30 to 25

Weapon
- Shotgun: pellet damage increased from 3 to 4, so direct hit damage increased from 60 to 80
- Nailgun: increased rate of fire from 100 to 70 ms, resulting in damage per second increased from 100 to 133
- Heavy Machinegun: increased damage from 9 to 10, but reduced rate of fire from 75 to 100 ms, damage per second, respectively, decreased from 120 to 100
- Heavy Machinegun with a scope: damage increased from 10 to 15, but the rate of fire was significantly reduced from 80 to 200 ms, as a result, damage per second decreased from 150 to 75, but the spread decreased (as a result, HMG with a scope does not deal damage so quickly, but more precisely, which makes it an ideal weapon for finishing off an opponent)
- Super Nailgun: damage increased from 12 to 20, but fire rate decreased from 80 to 100 ms, resulting in damage per second increased from 150 to 200
- Super Nailgun: projectile momentum has been increased, making it easier to climb walls
- Tri-bolt: fixed an issue where the explosion animation was not displayed during shooting and quickly switching weapons
- Tri-bolt: added explosion delay when the projectile hits an enemy
- Tri-bolt: a direct hit now deals 10 damage before exploding instead of 40...
- Tri-bolt: ... and the explosion deals 40 damage (each projectile)

Duel mode
- duels now last until victory in 3 rounds instead of 2 (in the future the number of rounds can be adjusted in Custom mode)
- before champion selection starts, only 2 columns are now displayed in the lobby, and then 4 more are added
- fixed an issue where players in the duel lobby would overlap interface elements
- nicknames and selected map are now displayed throughout the entire map and champion selection process

Sacrifice mode
- new improved player interface
- new indicator for the soul
- added timer for the soul to appear at the point
- the soul must now be delivered to the obelisk directly by the player (you can no longer just throw it into the zone)
- fixed various problems with the passage of souls through the floor
- fixed various issues with souls getting stuck in level geometry
- the player carrying a soul is no longer highlighted in blue, but sees a new effect on the screen

Custom Mode
- in custom Sacrifice mode, a team can no longer have the same champions (this limitation will be configurable in the future)
- in the lobby before the start of Sacrifice there is now a new system for selecting unique champions
- fixed synchronization in the custom mode lobby: the game reacts faster when the champion unlock time expires or there are few champions to duel
- unpurchased champions no longer appear in custom mode
- fixed Missing Info problem for maps and modes in Sacrifice Draft (?)

Menu
- main menu music now plays quieter when the tutorial section is open
- dropdown lists no longer overlap pop-ups and notifications
- fixed the problem with shadows remaining on the floor from items from the loot box
- fixed the problem with the inability to zoom in on an item dropped from a loot box
- "Play Now" button now shows clearer messages: "Launching Server" and "Connecting to server"
- Removed % from the results table after the match

Gameplay
- fixed a problem when the voiceover was counting out of sync with the timer
- fixed an issue where the player could not pick up shards or souls before the end of their falling animation
- round time now goes forward instead of backward
- during overtime the timer turns red to distinguish it from normal time
- fixed a problem with the displacement of active zones of jumppads
- fixed an issue where players could spawn facing a wall
- fixed an issue where the player could move by pressing TAB on the death screen
- fixed a problem where shooting from a shaft when entering a teleport led to a severe deterioration in visibility
- fixed an issue where bazooka projectiles had no effect when hitting an ally

Sound
- Added sound for soul selection and placement
- Added obelisk explosion sound
- Added charge accumulation sound when aiming
- Added sounds for turning the sight on and off
- Added sounds for entering and exiting the teleport
- The hearing radius of picked up items has been reduced from 50 to 40 meters

Spectator mode
- added “Follow the Killer” switch
- added switch “Follow player with booster”
- added switch “Follow player with soul”
- added hotkey hints for the switch panel
- added health and armor bars for spectators in duels
- fixed an issue where the viewer would see an ability icon instead of a soul icon when following a player carrying a soul
- fixed an issue that caused Galena totems to appear red to spectators
- fixed an issue where the viewer would see the death screen when players had a champion select screen
- fixed an issue where the viewer could not see the post-match sequence or score table
- fixed an issue where a viewer could be kicked out of the lobby a second before the match

Unannounced changes
- added a data center in Warsaw (Poland)
- Anarki and Slash can now slow down the climb on top of the jumppads, like other characters
- the indicator for new messages in the global chat has been removed
- new sounds when hovering over main menu items
- send us what else you notice!

On June 22, at 15:00 Moscow time, the game servers will be turned off for several hours for the next update. It includes various fixes and adjustments, such as the new hero BJ and the Tri-bolt weapon. We understand that there are still problems with stability and connectivity. We continue to work on this. Please continue to give us feedback and information about problems (also report the region where this happened).

Interface
- fixed a problem with the Tri-bolt icon in the frag list
- fixed a problem with the kill icon with the Scalebearer ability
- fixed missing warning about photosensitivity

Custom Mode
- fixed an issue where spectators would get stuck in the lobby if a new match started before they left the previous one
- Fixed an issue where daily quest progress was not being counted in custom matches

Spectator mode
- fixed an issue where spectators saw a stroke that didn’t match the player’s

Engine
- ping no longer correlates with FPS and now shows the real value (in the data center selection list)
- added additional statistics in the form of a heat map
- fixed problem with Tri-bolt glow
- the swearing filter is temporarily disabled (we know this is fucking strict)

Stability
- fixed game crash caused by simultaneous soul throw and ability use

Balance
- Tri-bolt shell explosion delay increased from 500 to 750 ms
- increased the speed of Tri-bolt projectiles by 10m/s
- minimum splash damage is now 5 units
- with the active ability of BJ Blazkowicz, the speed of the shaft, machine guns, nail guns and saw is now increased by 1.25 times (for other weapons the acceleration remains the same - 1.5 times)

Sacrifice mode
- round time increased to 60 minutes

Duel mode
- warm-up now lasts not 15, but 40 seconds

Known Issues
- incorrect ping may appear in the second round
- a viewer with a free camera will not see the screensaver between rounds
- resizing the window may break the viewer HUD

Unannounced changes
- added a data center in Sweden

We made a lot of changes that were shown at the E3 Showcase. Testing is now open daily, 24/7.

And here is the list of goodies that we brought into the game:

New champion - B.J. Blazkowicz!
- active ability: Dual Wield - two-handed shooting mode
- passive ability: Regeneration - restores health to the nearest multiple of 25 if you have not taken damage for 3 seconds
- parameters: health 100/100, armor 25/50, speed 310/560
- appearance: 3 sets of items and one decoration

New weapon - Tri-Bolt!
- fires three explosive-charged projectiles that detonate after a short time
- minimal delay between projectiles allows you to focus or distribute fire

New cards
- Lockbox - a new Ithagnal style arena for Sacrifice, Team Deathmatch and Deathmatch
- Blood Run - a new Volkerh-style arena for duels
- Corrupted Keep - a new Goroth-style arena for duels

Custom Game Mode
- now you can play private matches with your friends!
- the match leader can customize teams in the lobby by simply dragging players between columns
- the match start button will not be available if the required number of players for the game has not been collected
- the start duel button will be unavailable if one of the players does not have three champions

New spectator mode
- spectator mode added to custom game mode
- invite your friends and drag them to the list of spectators to give them the opportunity to watch your game
- viewers can switch the camera between players and rooms (arrows and numbers) or fly freely (by pressing left Shift)
- By pressing X, viewers can turn on infravision to see enemies through walls

Main menu interface
- the button for the section with training videos is unlocked
- updated loot box store
- new armor color icons (now correspond to their colors)

A game
- new spawn points in duels on the Ruins of Sarnath map
- the location of objects on all maps has been redone
- fixed a bug that prevented you from picking up souls or shards before their animation ends

Music
- new set of music for Dimension of the Doomed (for Goroth-style maps: Burial Chamber and Corrupted Keep)
- new set of music for Netherworld (for Ithagnal style maps: Lockbox)

Known bugs
- a party of more than 2 people can enter the lobby of a custom duel (extra players will not be included in the list of spectators, and after the end of the duel they will be kicked with an error that requires restarting the game)

Unannounced changes
- all testers were given from 300 to 1000 shards for the purchase of clothing and weapons
- increased the height of the jumppad near the shaft on the Ruins of Sarnath
- new animation of some characters in the menu
- you can select several data centers
- added new icons and stripes for profile design

Last time we tested some server changes, they showed excellent results. We continue to work to improve stability. We have received a lot of good feedback and are looking forward to more.

Engine
- fixed a problem with stuttering that appeared when there was a sharp jump in performance

A game
- fixed “fragged by” message on the screen after suicide
- removed the balcony with the bazooka on the Ruins of Sarnath
- fixed starting points on Blood Covenant and Ruins of Sarnath
- improved item layout in duels on Ruins of Sarnath
- fixed an issue where champions' legendary items would remain in place after death

Interface
- health bars now turn yellow if less than half are left
- settings sliders no longer remain red after interaction
- changed loading order

Champion Balance
- maximum Slash armor value increased from 25 to 50
- Slash plasma trail lifetime reduced from 5 to 3 seconds
- Slash plasma trail creation time reduced from 4 to 2 seconds
- Galena totems are no longer destroyed instantly, but withstand 50 damage
- Clutch now accelerates faster
- Visor acceleration in the air has been increased by 10%, so jumping has become more effective
- Galena speed increased from 280 to 300
- fixed acceleration for passive ability Scalebearer

Stability
- fixed random gameplay crashes in Sacrifice mode
- fixed a rare game crash when pressing the Play button

Mouse settings
- added mouse acceleration setting
- mouse sensitivity is now close to Quake Live. New range - from 1 to 30
- added m_filter setting

Known Issues
- no notifications about completed tasks
- when extra time begins in a duel, information about this does not appear on the screen
- black doors on the Blood Covenant map in Deathmatch and Team Deathmatch modes

Unannounced changes
- the data center in Portland was replaced by a data center in Oregon (USA)

This testing will test the stability of the new backend services. Therefore the test will be short. The patch includes various minor fixes. However, we are working on a major update to address performance issues. And this test is a prerequisite for that update. We appreciate the feedback you continue to send. They help identify stability issues that we are working on. Thanks to all the testers for helping make Quake Champions even better.

Changes that the developers for some reason decided not to talk about (some of them will be discussed in the next patch)
- added additional mouse settings: filtering, acceleration, acceleration offset, sensitivity cap
- mouse sensitivity is now like in Quake Live
- removed the top shaft on the Ruins of Sarnath
- the layout of items on Ruins of Sarnath for duels has been completely changed
- removed the secret area above the mega on Ruins of Sarnath
- added new respawns for duels
- Slash's health has been increased from 75 to 100 and maximum armor from 25 to 50 (although the old values ​​are displayed in the menu)
- Slash plasma trail duration reduced
- totems now have a reserve of durability
- Clutch accelerates faster
- instead of a data center in London, there is now a data center in Ireland

As you may have noticed, there have been a lot of changes made to Sacrifice based on your feedback. Please tell us what you think of them.

Sacrifice mode
- the match now goes until victory in two rounds
- Obelisk capture time increased from 40 seconds to 2 minutes
- winning a round is now awarded for 1 point
- battle time for the last percentage (99%) increased to 3 seconds
- in the points table, players are sorted by experience earned, not by deaths
- post-match events have been fixed. 1st, 2nd and 3rd places win. A normal amount of experience is given.

A game
- added collection of additional information to investigate incorrect respawns
- fixed a problem when a player in a Duel was born too close to the opponent
- fixed a server crash when Scalebearer was killed by telefrag using the Ranger sphere during an active ability
- fixed an issue that allowed the Gauntlet to deal too much damage
- slightly reduced the delay before firing from the Rocket Launcher

Interface
- hidden IP address of servers
- fixed animation of Nyx's legs on the presentation screen
- fixed incorrect visualization of weapons on the customization screen
- the duration of the ready state has been reduced to 5 seconds

Engine
- fixed the problem when a white screen appeared after starting the game

Sound
- added additional sound effects
- fixed the sound of the obelisk explosion

Known Issues
- in the match report players are not sorted by experience
- there are no medals for 1st, 2nd, 3rd places in the match report

Unannounced changes
- added a data center in Novosibirsk

Fixed the problem of the missing shaft beam.

All players at the start receive Ranger and 10,000 Favor. With this currency you can rent two champions and immediately play duels. And the currency accumulated during the game can be spent on unlocking new champions. If you have already participated in previous tests, some data will be saved: nickname, hidden skill rating, open champions, friends list. Everything else will be reset. We continue to fine-tune the experience system and would like to hear your thoughts on this matter.

New game mode: Sacrifice (Sacrifice/Obelisks)
Steal the soul when it appears, deliver it to the obelisk and defend it to earn a point. Capture a soul while near an enemy obelisk and bring it back to your base, or give it to your partner. To win the round, score 3 points. Having won two rounds, the team wins the game.

A game
- heavy machine gun damage when zoomed in has been reduced from 12 to 10
- rail damage when zooming has been reduced from 100 to 90
- fixed a problem where the zoom would not turn off if you turned it on at the end of the warm-up
- shaft beam length reduced from 960 to 768
- Clutch shield cooldown accelerated from 40 to 30 seconds
- Clutch shield duration reduced from 10 to 5 seconds
- fixed an issue where Nyx could kill while her ability was active
- fixed an issue where the effect of the Anarki ability was carried over from the warm-up to the game in Duel mode
- added health from Anarki now resets between rounds
- fixed a problem where shards could appear at zero coordinates on Blood Covenant
- improved champion paint patterns
- some changes have been made to rewards
- Champion skins no longer drop from Relics
- the Ruins of Sarnath map is now available in duels (would love to hear your thoughts!)
- temporarily removed the introductory animation of the map to reduce waiting time

Interface
- health and armor values ​​are now better visible when taking damage (the flash is now under the numbers)
- improved scrolling and text entry on all screens
- ready state no longer shows 10 squares in all modes
- improved report on duel results
- Skull Shotgun preview no longer displays crookedly
- there is no longer an additional button in the purchase confirmation window
- added item hunter indicator, showing the number of unlocked items for the selected champion
- fixed overlapping icons on the customization screen
- fixed auto-scrolling of incoming messages
- added the ability to select the active display for players with two monitors
- fixed an issue where medal icons were cut off in the player profile
- improved animation of champions in the main menu

Sound
- all alternative guns now have unique sounds
- audibility of extraneous sounds is reduced
- reduced ambient volume on Blood Covenant
- all 2D gunshots (?) are now louder
- shots in the direction of the player are now louder and clearer
- 3D footstep sound can now be heard further
- 3D sound of opponents' footsteps is now louder than that of allies
- the sound of rocket explosions can now be heard further
- added sound when Nyx jumps from the wall
- fixed footstep sounds when Nyx uses his active ability
- while Nyx's active ability is active, it no longer makes a falling sound
- changed 2D sound and rail reloading sound
- the sound of the nail gun projectile hitting has been changed

Stability
- fixed game crash when a player inserts a large message into the bug report window

Known Issues
- the shaft beam can disappear when the target is out of range
- the message of the day may sometimes appear in the game menu
- the score table in Sacrifice is sorted by deaths
- a soul in Sacrifice mode can continue to lie in the dead zone for 15 seconds
- players can form a group of 5 players
- VSYNC and display selection available in windowed mode
- door textures on Blood Covenant and the statue of Cthuchlu on Ruins of Sarnath sometimes turn black in TDM and DM modes
- all color icons do not match for all champions

This week we are revealing all the champions for you. This will help you choose your favorite one and write us your opinion about it. We also wanted to motivate you to play duels and talk about your feelings. Warm-up in this mode is reduced to 15 seconds.

In the meantime, we are continuing to work on further changes, which we will announce soon. We remind you that there is still a ban on disseminating information.

In-game changes
- added red outline for opponents
- changed item layout for Blood Covenant
- fixed an issue where Quad did not deal quadruple damage
- fixed an issue in Ruins of Sarnath where players could fall behind pillars and continue to attack other players
- fixed unexpected VO spawns
- hitboxes of Scalebearer, Sorlag and Clutch have been slightly reduced
- slightly increased the speed of Scalebearer, Sorlag and Clutch
- fixed Galena hitbox problem
- Slash now has 0 initial armor instead of 25
- fraglimit in Team Deathmatch increased from 50 to 75
- added servers from Brazil and Australia

New game mode: Duel
Players are given enough in-game currency to unlock champions and try out the mode.

Interface
Added text for warm-up

Engine
- reduced chance of getting stuck in Ready state
- texture quality is automatically set to Medium when the player has 8GB of RAM
- fixed VO on the main screen
- additional logs have been implemented for server detection of memory leaks and video driver crashes
- fixed error -1 when the player started looking for a match by selecting a champion whose rental time had expired

Fixed various causes of game crashes.

Number of players in Deathmatch mode reduced from 10 to 8
- Team Deathmatch mode is now 4x4 instead of 5x5
- fraglimit in Team Deathmatch reduced from 100 to 50

The main thing that our efforts were focused on after the first test was improving the overall smoothness of the gameplay, fixing crashes, twitching, and lags. We noticed that heavy champions Sorlag, Scalebearer and Clutch were used less frequently. The hitboxes of light characters Slash, Nyx and Anarki have been slightly increased. Our internal tests showed a significant improvement.

Game crashes
- fixed game crash when opening loot boxes
- fixed various crashes during the game
- fixed crash when sending HTML code to global chat

In Game
- added automatic region selection
- fixed game freezing when selecting a quad
- fixed freezes when viewing the scorboard on the screen after death
- fixed freezes when opening loot boxes

Interface
- the back button can now be pressed normally
- improved messages when there are no suitable servers for the player

Technical changes

- Chat segmentation is enabled for correct grouping of 100 players per segment
- fixed an issue where the player could get stuck in the "Ready" state when there were too few players

Balance
- added additional logs to collect information about lags and disconnects
- hitboxes of light characters (Slash, Nyx and Anarki) have been increased

Unannounced changes
- increased the cost of loot boxes

Increased server capacity due to an unexpectedly large number of players.

Closed beta testing begins.

Greetings Champions!


Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.

New Game Mode: TIME LIMIT DUEL
Available only in Custom Game, Time Limit Duel is a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.

Battle Pass – Season 3
Season 3 progression and rewards available, including:
- 4 New Champion Vanities (see below)
- 1 New Summertime Outfit for B.J. Blazkowicz (see below)
- 14 new Profile Icons
- 17 new Nameplates
- 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders
- 775 Platinum
- 113 Shards of Progression
- 70 Shards on Weekly Challenges
- 6 Reliquaries
- 1 XP Booster
- Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!

NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD
Titanium enforced and ready for heavy combat.

NEW VANITY ITEM: EISEN ELECTROWELD
High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.

NEW VANITY ITEM: DEATH KNIGHT CABAL IKON
Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.

NEW VANITY ITEM: NYX BLUE ANGEL
Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?

NEW SUMMERTIME OUTFIT FOR B.J. BLAZKOWICZ
There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.

Quality of Life Updates

Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo
- Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage
- Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received
- Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below
- Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below
- Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play
- Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding

New Weapons available for Shards

Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added


- Bots now strafe jump for higher skilled bots
- Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added
- Item pick-ups are disabled in warm-up during the pre-game countdown
- Reduced, by default, how often your Champion plays a voice over quips by 50%
- Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.
- Removed Breakables in Ranked Modes
- In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds
- Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.

Anarki
- Shooting & zooming delay after Injection increased 0.4 to 1.0 sec
- Max speed decreased from 680 to 625 ups
- Injection Speed ​​Boost reduced from 816 to 700 ups
- Friction 8 to 6

- Wishspeed from 35 to 30

Clutch
- Barrier Shield Protection reduced 50 to 40%


- Weapon Fire Delay after ability removed
- Reduced hitbox size

Keel
- Splash Damage Reduction increased from 10 to 15%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size

Scalebearer
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size
- Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

Sorlag
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Max speed decreased from 680 to 640 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8
- Movement collision box reduced from 48u to 40u
- Reduced hitbox size

Strogg & Peeker
- Stroyent Cells now give 5% cooldown, in addition to healing

Starting Machine gun
-Damage 9 to 8

Shotgun
- Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”
- Pattern: “2 Rings of 9” to “2 Rings of 10”
- Pellet Knockback 1.25 to 2
- Total Knockback 22.5 to 40

Super Shotgun
- Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”
- Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”
- Pellet Knockback 2.75 to 2
- Total Knockback 77 to 60

Nailgun and Super Nailgun
- Nail Radius 0.1 to 0 m

Rocket Launcher
- Direct Ground Enemy Knockback 100 to 90
- Direct Air Enemy Knockback 110 to 90
- Splash Ground Enemy Knockback 110 to 90
- Splash Air Enemy Knockback 121 to 90
- Note: Self Knockback not affected

Lightning Gun
- Ground Knockback 8.4 to 8
- Air Knockback 10.8 to 10

Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches
- Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.
- Fixed memory leak found with Tri-bolt projectiles
- Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.
- Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)
- Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land.
- Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems
- Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing
- Match Time added to Death UI HUDs in all modes
- The Contact list is now alphabetized to help players quickly locate their friends and followers
- Contact searches will no longer return banned accounts
- Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings
- Fixed an issue that could cause your autoJump to become disabled on the backend
- Removed an outdated Clutch loading screen tip
- Reported backtick in ENEMY`S PICK fixed to ENEMY"S PICK

Quake Champions, a new competitive shooter from id Software, was announced at E3 2016. To the cheers of the crowd, the famous studio unveiled the first cinematic trailer, showcasing the bloody battles between the game's characters.

Quake Champions is positioned as the successor to the Quake series, and more precisely, their multiplayer part. The game is a whirlwind arena shooter. Unlike its predecessors, the characters in the new game from id Software are different and have unique abilities, and the game, accordingly, belongs to the class-based FPS genre. Local heroes are called Champions, hence the name of the game. Supporters of classless shooters should not despair - classic DM, where all heroes are equal, is also announced.

The dynamics and old-school hardcore from Quake Champions are so rushing. Crazy speed, legendary rocket jumps and player skill - that's what the developers rely on. At the moment, Quake Champions is announced only for the PC platform.

Galena

Ranger

Visor

Sorlag

BJ Blazkowicz

DOOM Slayer

Keel

Strogg & Peeker

Death Knight

Athena

Eisen

NICS AGENT OF COMPREHENSION

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Scalebearer GALACTIC COMMANDER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

Anarki PUNK TRANSHUMANIST

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Slash LORD OF BLADES

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Clutch AWAKENED MECHANISM

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

Galena UNHOLY PALADIN

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Ranger WORMHOLE TROOPER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/150
Armor 50/100
Speed 310/-

Visor CYBERNITIC CLONE

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Sorlag Sorg Flesh-Trader

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

BJ Blazkowicz ONE PERSON IS A WHOLE ARMY

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

DOOM Slayer HELL TRAVELER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Other names of the game Quake Champions: Quake Champions, Quake Champions, Quake Champions, Quake Champions.

Translation of "Quake Champions" in Russian: Quake Champions.

Game type: Client

Status: Early access

Distribution model: Free, Free-to-Play (F2P)

Availability of Russian language in the game: Yes, the game has Russian language

Steam gamers in the game: Approximately 388 gamers are playing Quake Champions on Steam right now!

Popular tags on Steam: Early Access, First Person Shooter, Arena Shooter, Multiplayer, Free to Play, Fast

Quake Champions stats on Twitch right now:

  • Popularity: 122
  • 13 channels online
  • 110 online viewers

Find out more details about MMOFPS Quake Champions, this page provides an overview of this free massively multiplayer online game, as well as screenshots (35 screenshots), videos, trailers, gameplay videos, announcements (320 videos), release date, game rating, system requirements, OBT, CBT dates, live broadcasts (15 streams) and other useful and interesting materials on the Quake Champions game project are collected in one place.

The online client game Quake Champions is a mixture of the genres MMOFPS, Shooter, developed by id Software, the game is available in Russian, this project has many features that are interesting to players, including pvp, in Russian, arena, first person, you can’t help but Please note that the online game Quake Champions can be downloaded for free, which means you can start playing immediately after installation.

What gaming publications, critics and gamers say about Quake Champions:

  • many gamers liked the game, 7.0 out of 10, this is the average rating from Metacritic users who published their reviews of the game;
  • Mostly players on Steam recommend this game, more than 24873 positive reviews!

Review of the online game Quake Champions in the MMOFPS genre

Quake Champions is an interesting multiplayer game project from id Software, which returns to the bloodthirsty world of Quake with spectacular high-speed battles, this is a world of constant competition with other players!

As in Quake 3, this project focuses on the network component; the game features constant multiplayer battles between champions. Each champion in the game has its own characteristics, characteristics and skills that expand the combat tactics between players.

There are not many game modes, Duels, Team Battles, Massacre and Obelisk. All of the above modes are very popular in Quake Champions, and the developers did the right thing by focusing their efforts on developing these few modes.

The graphics in Quake Champions are handled by a hybrid of id Tech 5 and Saber3D, good optimization, rendering and network code. Only because of the constant action, dynamism and tension of what is happening on the screen, it becomes impossible to evaluate the level of graphics!

Quake Champions allows you to once again plunge into the atmosphere of Quake 3 with tough, difficult battles, confrontations with other players, while the developers did not forget to add new features in addition to the updated “picture”.

Quake Champions System Requirements

Below are the minimum system requirements for the game Quake Champions, if your computer meets these requirements or better, then the game should run with an acceptable level of frames per second on low graphics settings. If your computer is slightly inferior in performance, then it’s worth trying to run Quake Champions.

  • OS: Windows 7 and later
  • CPU: AMD Phenom II X4-810 / Core i5-750 / Core i3-530
  • RAM: 8 GB RAM
  • Video adapter: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530
  • Internet: Broadband Internet connection
  • Free disk space: 20 GB

Also check out the full minimum and recommended system requirements for the free game Quake Champions, before installing, find out how much the game weighs and will take up space on your computer (PC).

How many people are currently playing Quake Champions?

This game is currently (2019.07.31 09:00) played by approximately 388 gamers via Steam. You just need to remember that the number of players online often changes greatly during the day, come here often, check how many players are online and playing Quake Champions right now.

Please note that it happens that games released online are available not only through Steam, but also through third-party gaming platforms, as well as on other gaming platforms, Xbox, PlayStation, so there may be even more players online! And of course, we must not forget that most often there are separate servers for different regions.

Stream Quake Champions now!

Online streams right now:

Past streams:

Video Quake Champions

Video is one of the convenient ways to learn about game news and new updates to Quake Champions, to see with your own eyes what the developers and localizers have prepared for their players, fresh content, analysis of changes, the best cases on leveling up, development, new game events, and often publishers and developers hold various competitions with gifts, and the conditions are described in video news. It is better to learn about all this through the Video section.

Quake Champions Community Stream @ 1 PM EST

2019.01.18 2441 79 9 12

Download on PC and start playing Quake Champions in Russian for free

Have you compared the characteristics of your computer with the system requirements of the Quake Champions game? Have you checked the free space on your computer and found out how much the game weighs? Have you read the materials on the game? Don't delay and start playing Quake Champions in Russian for free right now! Click the Start Play button and immerse yourself in the gaming world of Quake Champions.